GREEN LIGHT, GUNS OUT
SELECT A SURVIVOR
CHOOSE A MODE
FREE PLAY
Jump straight in. Arenas, classes, co-op — the game as it plays now. Ready.
STORY MODE
The survivor saga. Building the Hold, the choices, the fall. Coming soon.
The saga is still in development — Free Play is ready now.
THE DEVASTATOR
0 / 0
GREEN LIGHT
move • loot • fire
⚡ CHARGE
LEVEL1 · DUST BASIN
NEXT LVLin 2 purges
CREDITS0
SCORE0
PURGE1
VITALS
100
SECTOR MAP
REVOLVER
12/96
0 SMOKE [G]
0 FLASH [F]
CLOAKED — MOVE FREELY
// alien purge protocol — gear up, then survive the scan //

First, RECON: explore the sector, crack chests for weapons, ammo and credits, and shop at the store — no aliens yet. Then a warning sounds, the alien mothership descends, and drones invade in growing numbers. On GREEN LIGHT you fight and loot; when the eye turns RED, every input is movement — and movement is death. Freeze, or hide in smoke to keep moving through the scan.

W A S D · Mouse
Move & look — run via double-tap or Shift (Settings)
Left Click
Fire   ·   Right Click Reload
Wheel
Switch weapon — or Tab to cycle
E
Open chest (auto on Easy) · Q Open store
G / F
Throw smoke / flash
Space
Jump   ·   R Dash   ·   Esc Release mouse
Ctrl
Tap to aim down sights, tap again to lower (needs the Scope upgrade)   ·   Enter Summon the invasion early
Difficulty
Aliens arrive in 1:00 · weapons at 75% power · Devastator 3,255 HP
Campaign
Themed arenas · a Devastator every 10 levels · aliens grow tougher past Level 10
1–1000, or type endless
Paused — Resume or [P] to continue  ·  [Esc] to abandon the run
High Scores
Designed and created by Ahlchemy
© 2026 Ahlchemy · All rights reserved
Install Green Light, Guns Out

Field Manual

// everything you need to survive the purge //

How to Play

The mission runs in three acts.

1 · Recon. No aliens yet — roam free. Crack chests for weapon ammo, credits and the odd grenade, and spend credits at the store. Press Enter when you're ready to summon the invasion early.

2 · Invasion. The mothership lands and the Sentinel — a giant eye in the sky — begins its scan, flipping between two states:

Need to move during a Red Light? Duck into a smoke cloud, the store's beacon zone, or one of the green safe pads & rock caves scattered across the sector — all of them hide you from the scan. A flash grenade wipes out every alien caught in its blast.

The sector is now vast. Watch the minimap for green safe zones to wait out a purge, and step onto a glowing purple jump pad to instantly warp across the map to its linked pad — handy for shaking a swarm or reaching the store fast.

3 · Advance. Clearing a level is survival-based. Outlast the Red Light scans and you're promoted: surviving every two purges (watch the PURGE counter) carries you to the next arena, announced by a ▶ LEVEL banner. The current level's name is always shown top-left. Each new level brings tougher aliens. A Devastator — a colossal boss — drops in at every tenth level (10, 20, 30…). Set your campaign length before you deploy: reach your target level to win, or type endless to fight on with ever-climbing difficulty.

Levels

There are ten themed arenas, each with its own floor, walls, obstacles, and sky or ceiling — plus its own lighting. You choose the campaign length before you deploy (1–1000 levels, or type endless); the ten themes cycle if you push past ten, and aliens grow 5% tougher for every level beyond ten. Survive two Red Light purges on a level to advance to the next.

#LevelSetting
1Dust BasinWarm desert, sandstone pillars, open sky
2Rust FlatsIndustrial dusk, metallic blocks in a grid
3Verdant MireToxic-green swamp, glowing columns, heavy fog
4Cryo VaultIcy indoor hall, pale-blue ice pillars in a ring
5Ember HollowVolcanic cavern, lava-glowing pillars
6Fallen SpireRuined city at night, tall towers in the corners
7The HiveOrganic purple nest, glowing spires
8Prism ReachCrystal field, emissive shards in a ring
9Orbital DeckDark space station, neon-edged blocks
10The MawBlack sky, blood-red horizon, glowing obsidian — the finale

Controls

ActionControl
MoveW A S D — arrow keys also work
RunDouble-tap & hold a direction, or hold Shift — switch in Settings; or tap RUN on mobile
BlockB — double-bladed saber only (5s use, 25s cd)
LookMouse
FireLeft mouse button
ReloadRight mouse button
Switch weaponMouse wheel — or Tab to cycle (owned only). Weapon numbers are shown in the store.
DashR — 3s cooldown
Aim down sightsTap Ctrl (or the AIM button) to raise the weapon and zoom in; tap again to lower it. Requires the Scope upgrade (Gun Upgrades menu).
Open chestE — auto-opens on Easy
Open storeQ
Throw smoke / flashG / F
JumpSpace
Summon invasion earlyEnter — or tap PURGE on mobile (recon only)
Pause (run is kept)P — or tap II on mobile. Resume picks up where you left off.
Abandon the runEsc — ends the match and resets to the title screen
Return to Home screenTap HOME on mobile (ends the run)
Open questsTap ◆ Quests on the main menu (under Controls)

Your full weapon roster sits in the bottom-right at all times: the active weapon glows green, owned weapons are listed plainly, and ones you haven't bought are dimmed and crossed out.

Directives & Farlims. On the main menu, tap ◆ Quests for 3 daily and 1 weekly objective. Completing one pays Farlims (₣) — a permanent currency. Spend them in the ₣ Farlims Shop (below Quests) on a permanent Class (a loadout you deploy with every match), one-match boosts (extra credits, combat stims, starting armor, grenade kit, extended recon, rapid reload, or a 3-hit shield), a one-match starting gun, or permanent weapon skins. A class and skins are permanent; boosts and the starting gun apply to your very next match, then are used up.

Weapons

Ten weapons, chosen with keys 19 once owned. Heavier rounds pierce through aliens in a line, the lightsaber throws (left-click) a spinning blade that kills aliens in a straight line and swings (right-click) in a wide melee arc, and two weapons never run dry (they show for ammo).

The Store

Step into the glowing beacon zone and press Q to shop. It sells weapons for credits (◈) earned from kills and chests. You deploy owning only the free Revolver; everything else — the Assault-Rifle included — is bought here with credits, and Farlims-tier guns only appear once you've unlocked them in the Farlims Shop. Every card shows the weapon's number in its corner — that's the key you'll press to equip it in the field. The beacon zone also shields you during a Red Light. Bought weapons are yours for the rest of the run… unless a landmine takes them.

Hazards

Landmines. Red-ringed mines are scattered across the field (more of them on higher difficulties). Step on one and you're stunned for a moment — that's it, no weapons lost. Watch the minimap for red × marks and step carefully.

Alien Dossier

Every drone that drops in randomly wears one of these faces. They all fight the same — but here's who you're really shooting at.

Credits

Version: 18.3
First Release: June 2026
Game Designer: Daniel Ahl
Developed: Thomas Ahl
All Rights Reserved: Ahlchemy Author Company

Skip »

Exterminated

// the sentinel saw you move //
FINAL SCORE 0
PURGES SURVIVED 0
★ NEW HIGH SCORE ★
Enter your initials

Black Market

// permanent gear cache //
CREDITS: 0

SETTINGS

Saved on this device
PROGRESS BACKUP
If your app wipes saves when it closes, keep your progress safe here: copy your backup code somewhere (a note, a message to yourself), and paste it back anytime to restore everything.
SPRINT
TURN SENSITIVITY
50%
How fast the view turns with your mouse. 50% is the default.
CROSSHAIR
26
10
2
4
90
Draw your crosshair below. It's centered on your aim point.
Click the slot or drag a photo onto it to use it as your crosshair.
Drop a photo here, or click to choose
Pick a style, then tune size and length. Your choice is saved on this device.
SOUND EFFECTS
100%
Volume of weapon, hit, and interface sounds. Slide to 0 to mute them.
RED LIGHT SIREN
50%
Volume of the purge siren. Slide to 0 to turn it off entirely.

DIRECTIVES

Daily resets at local midnight · Weekly resets Monday · rewards paid in Farlims ₣
DAILY
WEEKLY

FARLIMS SHOP

₣ 0
Earn Farlims from quests · boosts last one match · guns & skins are permanent
CLASSES · buy once, equip free every match
JEDI \u00b7 FORCE TIERS
ONE-MATCH BOOSTS
UNLOCK GUNS (PERMANENT)
WEAPON SKINS

GUN UPGRADES

Permanent upgrades bought with Nithrolite (◈).

ACHIEVEMENTS

Complete these to earn Nithrolite (◈) for the Skill Tree.
Loading achievements…

SKILL TREE

Spend Nithrolite (◈) to unlock permanent upgrades.
Nithrolite: ◈ 0
The tree is being etched.
Upgrade nodes are coming in a future update.

Earn Nithrolite by completing achievements, or by surviving — every 10 waves grants 1–2 Nithrolite, and reaching wave 100 grants a 20-Nithrolite bonus.
★ Achv 0/0
◆ Quests 0/4
✦ Skills ◈0
₣ Shop ₣0
desktop · mouse + keyboard recommended
PAUSED
So uncivilized.
RUN
FIRE
RE
LOAD
WPN
SMK
FLSH
CHST
SHOP
II
HOME
PURGE
ROTATE YOUR DEVICE
landscape works best
Enter test code
+
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tap / press space